SERVICES / IOS

iOS apps — from the same codebase as your Android app.

Cross-platform iOS development with Flutter: one codebase, one budget, both app stores.

For most businesses, building iOS and Android separately doubles the cost for no visible benefit. We build with Flutter — one codebase that ships to both the App Store and Google Play, with native performance and a UI users can't tell apart from platform-native. You get an iPhone app without paying for a second development project.

WHAT WE BUILD

What we build

Cross-platform apps

One Flutter codebase shipping to both iOS and Android — build once, launch twice.

Business & enterprise tools

Internal apps distributed privately to your team, outside the public App Store.

Cloud-connected features

Sync across devices, push notifications, and secure sign-in (including Sign in with Apple).

Payments & subscriptions

In-app purchases and subscription flows that pass review the first time.

App Store submission

Listing, screenshots, TestFlight beta, and the review process — including the rejections other agencies don't warn you about.

Post-launch support

Updates for new iOS versions and devices, crash monitoring, and feature growth.

OUR STANDARD

Our standard

One codebase doesn't mean one experience — we test on real iPhones before every release, follow Apple's review rules from the first build, and handle the App Store process end to end.

STACK

Stack

Flutter · Dart · Firebase · App Store submission · TestFlight

FAQ

FAQ

How much does iOS app development cost?

Comparable to Android — simple apps start in the low thousands, with a fixed quote after a free scoping session.

Yes, end to end: developer account setup, listing, TestFlight beta, and review handling.

Our focus is cross-platform Flutter, which covers the vast majority of business apps at half the cost of separate native builds. If your project truly needs native-only capabilities, we’ll tell you upfront.

Rejections happen even to good apps. We handle the back-and-forth with App Review until it’s approved — it’s part of the job, not an extra.

Have an iOS project in mind?

Tell us what you're trying to build. You'll get honest feedback on scope, timeline, and cost within one business day.